News

Welcome!

Hello, and welcome to the blog portion of Andy’s Arcadium! The main site’s currently going under heavy reconstructions, but don’t worry! You will be seeing plenty of new content sooner than you may think! But where have you landed, you […]

News

Portfolio and blog update!

The portfolio and blog pages have been updated to look more modern and streamlined. More content is coming soon!

Projects

Raised By You – space “doggo” raising simulator

About five months have passed since we began developing Raised By You, and now it has finally been released! You can find Raised By You here. Unfortunately, as the deadline for this project was getting closer, and our team’s members […]

Projects

Frofist – unfortunate death of a great idea

Now, this is a hard topic for myself to talk about, but I think it’s best for myself and other aspiring game developers. Frofist is a mobile 2D brawler, where you play as an african american kung-fu fighter, killing humanoid […]

News

New social media accounts!

I haven’t usually been active in today’s social medias, as I’m used to keeping my stuff mostly to myself. However, because of my career choice, staying “in the shadows” is nearly impossible, nor even recommended in today’s business world. So, […]

News

Future plans

[Update: This post has been edited to include notes on changed aspects.]   It might not come as a surprise, that I’ve been very lazy when it comes to keeping up my blog/website. Last update came around November 3, 2016. […]

Games

SuperShooter

This is a small project I created while learning Unity. You can try it out here. I also wrote a post about the learning process, which you can read here.

News

A week of learning Unity

During September holidays, I could have used my time to relax, watching television series and drinking myself to sleep. But instead, I went to an intensive course and learned about Unity. My understanding of 3D space in games is something […]

Games

Kaivosmies Onni – My first finished game

This is a school project made by me and a good friend of mine. Unfortunately, the game’s code doesn’t work as intended in the newer versions of Gamemaker Studio, so the HTML5 exported version does not work. Not that I […]