Well, time has slipped by, and I forgot to make this post almost a year ago. Whoops!
You can check out Pueo: Adventure here.
Since then, I’ve changed teams two times, meeting a bunch of awesome people on the way.
Anyway, I worked with Owl Valley Team as an artist/animator for their mobile 2D platformer game project. The project was made in Unity, and all the animations used a plugin called Anima2D, a really versatile, bone-based animation tool. If you’re creating a 2D game in Unity, I really recommend using Anima2D!
- What went well?
When everything was figured out and planned, everyone knew their place in the team, and all went really smoothly! The fact that we got a working game relatively done in a few months showed the awesome potential of the team.
- What didn’t go so well?
The beginning was really slow. Thinking about the art style, the lore and the whole world behind Pueo was a nightmare to behold, and we had only a couple of not-so-experienced coders help us bring that whole idea to life. We ended up (in my opinion) settling on a mediocre theme, and we had to cut a LOT of planned stuff out, although this does happen (and should be expected to happen) when creating games.
- What could have been done better?
A lot of aspects needed some improvements, in the beginning and during the final stretches towards the goal.
The whole beginning of finding a suitable art style, menu systems could have been optimized (I worked on those, and didn’t really know much about optimization back then, sorry!), and the whole game’s development started to slow down as some questionable design choices were applied (levels were made by hand in Unity’s default editor, what!?).
You might be thinking now, that the title suggested the article to be about the animator’s job! Well, I could’ve created a more understandable and stable animator controller for the main character. It ended up being quite of a spiderweb, which created some animation errors when playing the game (the character “floating” in air when actually standing on the ground). I tried my best!
- What’s in for the future?
For Pueo, I think Owl Valley Team has steered away from it to work on other projects. For myself, I’m constantly looking for new teams to join. I’m most likely never joining back due to some internal conflicts, which I don’t think I would be allowed to discuss further, nor would I be willing to.
But I do wish the best of luck to Owl Valley Team on their future projects! They’re looking promising, they just need to realize their potential.